Unity Developer specializing in gameplay systems and modular tools for rapid game development.
About
I develop modular gameplay systems for Unity focused on third-person action games.
My work is centered around building reusable, production-ready frameworks that help developers prototype and scale their projects efficiently.
New systems and extensions are actively in development.
Assets
Third-Person Locomotion & Camera System
Modular third-person movement and lock-on camera framework designed for Soulslike and TPS projects.
TPS Combat System (In Development)
Modular combat framework including weapon handling, hit detection, and extensible combat mechanics.
Future Modules (Planned)
- TPS Combat System (On-Progress)
- Interaction System (TBD)
- AI Integration (TBD)
- Gameplay Framework Expansions